I thought of a scenario set on Mars, heavily inspired by Total Recall, Red Faction, and possibly System Shock, and intervowen with the Havoc 9 police state setup.
The map would comprise a colony built inside the mountain Olympus Mons, as well as on the surface underneath thick glass domes. Originally an industrial mining colony, in the current era the place has evolved to have a civilian life of its own and is ran by an independent government.https://ardfilmjournal.wordpress.com/2008/09/21/the-use-of-colour-and-lighting-in-total-recall/
The map would comprise a few main sections;
A) The upper class residential area. A gated community with apartment sections around little courtyards, and a plaza or promenade of sorts housing leisure facilities and a fancy restaurant. Built with chromed steel, black marble, grey granite, and having many windows and areas where you can see through the dome. A plentiful of plants and trees are found here - greenery is a status symbol rivaled only by gold (TY Darkfire).
B) Downtown. The area where businesses are run and where the middle class resides. Corporation facilities, organisation headquarters, shops, the bar, the club, the hostel, fast food chains, taxis on little streets. Built out of metal and concrete for the most part, with visible baserock, some yellow-black hazard stripes, and littered trash. Everything here is red or reddish. Especially the B A R
. Separated from the upper class residential area by the main security station.
C) The industrial zone. The site of the mine tunnels, refineries, and factories. Mostly exposed baserock, metal girders, worker housing, big drills, conveyor belts, lots of caution stripes, and rusty robots. Nobody is supposed to live here on a permanent basis, but the poor have little choice.
D) Spaceport. The large shuttle bays where people come in and out. Airlocks, big vast warehouses, customs, and trams. Maybe teleports to the different sectors as well, if it is a spawn area. This sector could have a security outpost in close connection with it.
Currently my main focus is on another map project called Fortune City, but I wanted to throw this out there now that we have Havoc 9 back up and running. I don't know whether this project will ever come to fruition, but what could help is if the community drew some ideas for me. Below I have posted an image of a plain empty grid:
To give you vague idea of dimensions; this is the 8192x8192 maximum area available for Half-Life / TS levels. Maximum depth is 8192 as well, so you can imagine it as a 8192^3 cube. Each square is 128x128, and the size of a player's bounding box is 32x32. The player is 72 units tall. TLDR; each square can fit 4x4 players (16 in total). A typical two-lane road is 3 squares wide.
Basically what I am suggesting is that people start drawing in ideas of the map plan and posting it here for the next person to edit and so forth. If a full plan evolves out of it, then in that case I will fully commit and promise to making the map. The hardest part really is getting the ideas, so...
Now to leave this thread to die here.